![]() On it, a note will give the first three numbers of the combination - 152 - and tell you to ‘figure out the rest’. Around the corner from the door is a table with a note telling you to get a soda to find the code, and nearby is a vending machine you can smash open to get the soda can inside. Inside there’s a door locked with a combination. ![]() Not long after you have your first encounter with the shamblers in the red lit tunnels you’ll find yourself in a narrow corridor with a couple of side doors, one of which will lead into a break room with vending machines and a coffee pot (it’s just before the gate blocked by a barrel with the exit visible on the other side). Contents: Ammo, supplements and crafting supplies
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